FreeShotCZ
05-07-14, 14:06
Dobrý den,
včera večer jsem se rozhodl že si zkusím trochu povrtat v VHE- Valhe Hammer Editor, vytvořil jsem prostor, spawny, vložil textury, ale když jsem spustil "render" ( F9 ) vše správně nastavil, tam se oběvil problem
chyba : Command line: C:\Users\DSM\Desktop\hammer\hlrad.exe "C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.log for the cause.
A nevím jak to opravit ... prosím pomoc
Nejspíš budeš mít špatně nastavené cesty.
http://img855.imageshack.us/img855/2954/hammercesty.png
Podle toho obrázku si nejprve uprav složky a pak si cesty k souborům znova nastav...
FreeShotCZ
06-07-14, 00:39
Skusil, nastavil jsem, ale stále stejný problém :/
Otvor ten log a skopiruj sem ten error.
C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.log
FreeShotCZ
06-07-14, 13:03
----- BEGIN hlrad -----
Command line: C:\Users\DSM\Desktop\hammer\hlrad.exe "C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.log for the cause.
----- END hlrad -----
Tento subor otvor >>> C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.log <<< a skopiruj sem jeho obsah. Najdes ho v zlozke cstrike, tam kde mas mapy. Ma koncovku .log...
FreeShotCZ
06-07-14, 14:24
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\DSM\Desktop\hammer\hlcsg.exe "C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz"
Entering C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-4096,-4096,-384)-(-3904,4580,448)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,412)-(-4071,4112,804)
Error: Entity 0, Brush 2: outside world(+/-4096): (-3932,-4112,412)-(-3888,4112,548)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 2: outside world(+/-4096): (-3948,-4128,416)-(-3872,4128,544)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,412)-(-4071,4112,804)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-420)-(-3888,4596,484)
Error: Entity 0, Brush 2: outside world(+/-4096): (-3932,-4112,430)-(-3888,4112,530)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-420)-(-3888,4596,484)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,-4128,416)-(-4055,4128,800)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4128,-4128,416)-(-4055,4128,800)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-416)-(-3872,4612,480)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4128,-4128,-416)-(-3872,4612,480)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,430)-(-4071,4112,786)
Error: Entity 0, Brush 1: outside world(+/-4096): (-4112,-4112,430)-(-4071,4112,786)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-402)-(-3888,4596,466)
Error: Entity 0, Brush 0: outside world(+/-4096): (-4112,-4112,-402)-(-3888,4596,466)
(0.01 seconds)
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\DSM\Desktop\hammer\hlbsp.exe "C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.log for the cause.
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\DSM\Desktop\hammer\hlvis.exe "C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\DSM\Desktop\hammer\hlrad.exe "C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz"
>> There was a problem compiling the map.
>> Check the file C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz.log for the cause.
----- END hlrad -----
Na hornej liste klikni na Map > Go to brush number..., kde postupne zadas cisla 0, 1 a 2 a vymaz brushe, ktorym tieto cisla prisluchaju (automaticky ta to na ne hodi po zadani cisla a vyhldani... pripadne vytvor namiesto nich nove).
Na hornej liste klikni na Map > Go to brush number..., kde postupne zadas cisla 0, 1 a 2 a vymaz brushe, ktorym tieto cisla prisluchaju (automaticky ta to na ne hodi po zadani cisla a vyhldani... pripadne vytvor namiesto nich nove).
Začni od čísla 2, protože jak začneš od čísla 0, tak všechny brushe smění svá čísla, tj. (po vymazání brushe 0) z brushe 1 se ti stane brush 0, z brushe 2 se stane brush 1 atd...
FreeShotCZ
06-07-14, 18:45
Brushe jsem vymazal, ale stále mě to hází stejný problém... :/
Prostě odstraňuj špatné brushe do té doby, než všechno bude ok :-)
a radšej použi VHLT a VHE nemaš veľmi dobre nastavený- pozri si cesty, máš zbytočne dlhe cesty.
C:\Users\DSM\Desktop\hammer\hlcsg.exe "C:\Counter-Strike 1.6\cstrike\maps\jail_freeshotcz
VHE si daj len do C:\VHE
mapy ukladaj len do C:\VHE\maps
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