boxolop3
10-02-19, 22:29
Zdravíčko, ak by tu bol niekto kto by vedel poradiť, bol by som vďačný
Predstavte si mapu ako veľký box. V tomto boxe som jednoducho robil danú mapu a osvetloval ju ručne pomocou entity light. Teraz z tohto boxu som chcel vyjsť, tak som spravil dvere do jednej zo stien a cez karve spravil otvor. Zrazu ale akoby prestalo konvertovať svetlo. Všetko bolo osvetlené klasicky zo sky, nie zo svetiel ktoré som používal, ti už akoby ani neboli. Tak somto všetko vymazal, vrátane steny a spravil ju nanovo aby v nej nebola diera. Ale stále sa svetlo nechcelo konvertovať. Teraz už dokonca pri načítaní mapy csko spadne. Kompilácia prebieha veľmi rýchlo a už si neviem rady. Bohužiaľ, ja debil som si nespravil zálohu a tak sa musím pokúsiť opraviť toto. Ďakujem za pomoc
Nedá sa mi nahrať log z mapy, tak to hodím sem:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\boxol\Desktop\hammer\hlcsg.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
Entering d:\steam\steamapps\common\half-life\cstrike\maps\asd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.13 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.40 seconds)
Using Wadfile: \steam\steamapps\common\half-life\cstrike_downloads\podlaha1.wad
- Contains 1 used texture, 1.59 percent of map (1 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\valve\halflife.wad
- Contains 55 used textures, 87.30 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_747.wad
- Contains 1 used texture, 1.59 percent of map (143 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 1.59 percent of map (24 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_storm.wad
- Contains 3 used textures, 4.76 percent of map (74 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_vertigo.wad
- Contains 1 used texture, 1.59 percent of map (19 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\itsitaly.wad
- Contains 1 used texture, 1.59 percent of map (99 textures in wad)
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 23 additional animating textures.
Texture usage is at 1.25 mb (of 4.00 mb MAX)
0.64 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\boxol\Desktop\hammer\hlbsp.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40 00...4090 (0.15 seconds)
BSP generation successful, writing portal file 'd:\steam\steamapps\common\half-life\cstrike\maps\asd.prt'
SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\boxol\Desktop\hammer\hlvis.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
>> There was a problem compiling the map.
>> Check the file d:\steam\steamapps\common\half-life\cstrike\maps\asd.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\boxol\Desktop\hammer\hlrad.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
>> There was a problem compiling the map.
>> Check the file d:\steam\steamapps\common\half-life\cstrike\maps\asd.log for the cause.
----- END hlrad -----
Pravdepobodne toto bude problém:SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES ale bohužiaľ, na internete som nenašiel žiadnu presnú odpoved a neviem, ktorý objekt je zlý, kedže všetko nové je vymazané a predtým to fičalo bez problémov.
Ďakujem za každú pomoc
Predstavte si mapu ako veľký box. V tomto boxe som jednoducho robil danú mapu a osvetloval ju ručne pomocou entity light. Teraz z tohto boxu som chcel vyjsť, tak som spravil dvere do jednej zo stien a cez karve spravil otvor. Zrazu ale akoby prestalo konvertovať svetlo. Všetko bolo osvetlené klasicky zo sky, nie zo svetiel ktoré som používal, ti už akoby ani neboli. Tak somto všetko vymazal, vrátane steny a spravil ju nanovo aby v nej nebola diera. Ale stále sa svetlo nechcelo konvertovať. Teraz už dokonca pri načítaní mapy csko spadne. Kompilácia prebieha veľmi rýchlo a už si neviem rady. Bohužiaľ, ja debil som si nespravil zálohu a tak sa musím pokúsiť opraviť toto. Ďakujem za pomoc
Nedá sa mi nahrať log z mapy, tak to hodím sem:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\boxol\Desktop\hammer\hlcsg.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
Entering d:\steam\steamapps\common\half-life\cstrike\maps\asd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.13 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.40 seconds)
Using Wadfile: \steam\steamapps\common\half-life\cstrike_downloads\podlaha1.wad
- Contains 1 used texture, 1.59 percent of map (1 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\valve\halflife.wad
- Contains 55 used textures, 87.30 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_747.wad
- Contains 1 used texture, 1.59 percent of map (143 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 1.59 percent of map (24 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_storm.wad
- Contains 3 used textures, 4.76 percent of map (74 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\de_vertigo.wad
- Contains 1 used texture, 1.59 percent of map (19 textures in wad)
Using Wadfile: \steam\steamapps\common\half-life\cstrike\itsitaly.wad
- Contains 1 used texture, 1.59 percent of map (99 textures in wad)
Warning: More than 8 wadfiles are in use. (11)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 23 additional animating textures.
Texture usage is at 1.25 mb (of 4.00 mb MAX)
0.64 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\boxol\Desktop\hammer\hlbsp.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40 00...4090 (0.15 seconds)
BSP generation successful, writing portal file 'd:\steam\steamapps\common\half-life\cstrike\maps\asd.prt'
SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\boxol\Desktop\hammer\hlvis.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
>> There was a problem compiling the map.
>> Check the file d:\steam\steamapps\common\half-life\cstrike\maps\asd.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\boxol\Desktop\hammer\hlrad.exe d:\steam\steamapps\common\half-life\cstrike\maps\asd
>> There was a problem compiling the map.
>> Check the file d:\steam\steamapps\common\half-life\cstrike\maps\asd.log for the cause.
----- END hlrad -----
Pravdepobodne toto bude problém:SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES ale bohužiaľ, na internete som nenašiel žiadnu presnú odpoved a neviem, ktorý objekt je zlý, kedže všetko nové je vymazané a predtým to fičalo bez problémov.
Ďakujem za každú pomoc